When I first joined Ideaworks, I begun work on the iOS version of Crystal Dynamic’s isometric game featuring the famous female adventurer.
During development, I worked on a lot of different features of the game, as well as the majority of the in game menu system.
As my first professional game, I was obviously very excited to work on such a high profile game. I am happy with the outcome, it looks very nice and polished.
Unfortunately, as a programmer, there’s not much interesting I can put here. Artists can put pretty pictures of their work. I did things like make Lara walk backwards while firing, UI programming, some AI… basically anything that needed to be done.
