Having textured particles seems like a very important thing to have. It’s been a slog to get there though. I really don’t know why it was so difficult. Continue reading Finally getting somewhere
I sure as hell hope it’s not the death star exploding. Continue reading Light at the end of the tunnel
I’ve still not got point sprites working, but I’ve looked into it and it should be possible fairly easily, but I’ve finally made a fountain. Continue reading Skipping ahead
So, I’ve been doing some planning. Trying to work out how exactly I want this particle system to come together. I’ve looked over a couple of different particle systems and guides on various things and tried to come up with a simple, clean way to sort this.
Continue reading Planning
Unfortunately, I’ve been having rather more trouble with the Particle Systems API (PAPI) than I was expecting. As such I’ve given up on that particular avenue of investigation. It would be different if it was under active development, but as the website doesn’t seem to have been updated in 4 years, I don’t think I’m gaining enough to keep on with the library.
Ok, so this might not be the most glamorous plugin in the world, but it’s useful.
So, this is probably redundant, as I seem to remember Anaël mentioning that he’s got some code for a particle system already written, but I thought it would be a good test of the plugin system to try and have a particle system and editor plugin.
Continue reading Sparkles Ahoy!
So, I’m using Maratis. It’s a great little 3D engine, it does everything I want, or close enough. Why would I be considering integrating an existing 2D engine with it. Surely that is a lot of work for no real reason.
Continue reading Engine^2